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- #Nestopia final fantasy iii Pc#
- #Nestopia final fantasy iii free#
- #Nestopia final fantasy iii windows#
Turns out the same issue occurs when you move up a row: The commands in Japanese are ぜんしん and こうたい for "Advance" and "Retreat", respectively and because I wasn't sure how those two message indexes were used, I simply translated those words and hoped it would work in whatever context it appears in. I didn't even know you could change rows mid-battle, lol. They break the five-character command limit, causing glitches: All battle messages are located in the same text bank, so for those two particular messages I wasn't sure if they were commands or not, because their indexes are lower than the Attack command, which I assumed would be the first one. and so forth, so not part of the glitchy graphics in case you wondered. The character names in my example are AAAA. It happens when you switch rows, the glitchy message push the character names off screen before they take action. I only checked the beginning cavern of the game and what is odd about it, is that I think I could only trigger it in the very first battle of the game. Quote from: KillerBob on August 18, 2016, 10:38:52 PMĭon't know if this is the kind of glitchy graphics Reiska encountered? Believe me, I know how busy real life can get. It will give you time to get that B Button dash working anyway.
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I think at this point don't rush a new release since folks will he reporting typos.
#Nestopia final fantasy iii Pc#
The emulators I use are FCEUX on PC and FCEUGX on Wii and they both look fine.
#Nestopia final fantasy iii windows#
I expanded the battle windows to those areas as I figured it should be fine as long as no text is displayed there, and FF3 doesn't dump garbage data on the borders. Would it be possible to take some screenshots? I'm assuming it has to do with overscan since some emulators have an option to crop the borders of the screen since some NES games dump garbage data there. Quote from: Chaos Rush on August 18, 2016, 06:55:26 PM
#Nestopia final fantasy iii free#
My only option would be to do a jump to another offset within that bank, but there doesn't seem to be any free space available. I've tried doing bank switching but the way the routine is set-up doesn't allow enough bytes to do that without corrupting another routine that's right next to it (luckily I didn't run into that problem when modifying the message loading routine, otherwise this whole project would have been impossible lol). If I have time I'll try and get the B-Button dash working too, as well as release my text editor (but keep in mind I have a full-time job during the summer so I can't get it out right away)ĮDIT: The issue I'm running into with the B-Button dash is that there isn't enough space in the PRG bank that the default game's walking routine is located in. Some time next week I'll release v1.1 which will fix these typo's and a couple other typo's I found. Thanks for pointing these out! I will admit that it the script might have been rushed (sorry ), because I really wanted to get this over with before I go back to school. Also, in her B button chatter, there's a missing 'c' in 'susceptible'. QuoteEDIT - Typo report: in the conversation with Sara in the Djinn cave, the lead party member says "Looks like we have choice." - it appears that a "no" got dropped. The new script looks great Would it be possible to take some screenshots? I'm assuming it has to do with overscan since some emulators have an option to crop the borders of the screen since some NES games dump garbage data there. Not sure what's up with that, I'm not an emulator expert, but. Quote from: Reiska on August 18, 2016, 04:51:21 PMĪs a heads-up: the battle windows have some minor graphical glitches in puNES.